Allocators are the STL way of doing this, and are mostly very easy to work with.<br><br>One tricky thing to keep in mind is that allocators are used by the containers only to store the <i>elements</i> ...
Hypothetically speaking, if I have some sort of STL container such as a set or map which cannot insert duplicates of existing set or map members, what can I do to find out if a insert occurred or did ...
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